[EDITOR’S NOTE: Readers familiar with This Space[1] will recall that we were interviewed by a young[2] Speedrunner upon completion of Breath of the Wild. Wishing to keep this tradition, we sought out a slightly older[3] gamer who, like us, had played Skyward Sword in its original incarnation as well as SSHD for the Switch. WeContinue reading “The Last Word on Skyward Sword”
Yearly Archives: 2021
The Demise of Demise
Back in July, when we started Skyward Sword HD, we were oh-so-excited to play. We tweeted photos of our special edition Joy-Cons! An old-school physical copy of the guidebook! And, once we got it, a shot of our Loftwing Amiibo! But by the time we arrived at the final showdown, we were just plain tired. Continue reading “The Demise of Demise”
So We’re Not Speedrunners . . .
We are not speedrunners. We have never professed to be. And yet, we approached the battle with Demise as if we were: with shoddy equipment, including a fragile shield; an adventure pouch we’d failed to expand to the maximum; basic potions, and not nearly enough of those; and the minimum hearts one would have after progressing through theContinue reading “So We’re Not Speedrunners . . .”
Ghirahim’s Descent
Previously on Legend of Zelda, Skyward Sword… Link gathers the Triforce, as a result of which the entire Goddess Statue falls on the Imprisoned One, rather like Dorothy’s house falling on the Wicked Witch. But although Ghirahim’s evil lord and master may have curled up his toes in the present, Demise is still alive andContinue reading “Ghirahim’s Descent”
Demelza’s Horrible, No Good, Very Bad Week
After four months and change, the light at the end of the Skyward Sword tunnel was finally in sight: We had only to defeat the demon lord Ghirahim and his evil master, the demon king Demise. We planned what we expected to be our final Sunday play date for SSHD, decided on the appropriate cocktails (naturally), and had goneContinue reading “Demelza’s Horrible, No Good, Very Bad Week”
Sky Keep Dungeon
When Demelza and Itzal were young – okay, hardy-har-har, we know that opening phrase begs a follow-up line like “when dinosaurs walked the earth” or “humans had not yet discovered fire” – but seriously, when we were young, we enjoyed solving little hand-held puzzles in which one moved plastic tiles around on a slate. ThinkContinue reading “Sky Keep Dungeon”