Fire, Fury, and Freeing Vah Rudania

By now you know the drill with the Divine Beasts: Once you board, you’ll need a dungeon map to manipulate the beast such that Link can find and activate several terminals with his Sheikah slate; then, when all terminals are activated, you head to the so-called Main Control Unit and prepare to engage in heatedContinue reading “Fire, Fury, and Freeing Vah Rudania”

Ready, Set, Rudania!

The Eldin region of Hyrule is not among our favorites.  There, we said it.  We dislike Eldin.  It’s so hot that a stay of any length requires armor to prevent one from going up in flames.  In the Gerudo desert sun, at least you can carry a Flameblade for temporary temperature relief.  Oh!  And speaking of weapons, anything wooden – shield,Continue reading “Ready, Set, Rudania!”

Freeing the Divine Beasts

Freeing the Four Divine Beasts of the Hyrulean Calamity (distinct from the Beasts of the Biblical Apocalypse, it must be noted) is one of BOTW’s Main Quests and among the earliest you’ll acquire.  In our experience, it was one of the last we completed, however.  What are the Divine Beasts, and why do they needContinue reading “Freeing the Divine Beasts”